Realistic 3D camera system
3D camera system components
handler_allocator.hpp
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1 //
2 // handler_allocator.cpp
3 // ~~~~~~~~~~~~~~~~~~~~~
4 //
5 // Copyright (c) 2003-2015 Christopher M. Kohlhoff (chris at kohlhoff dot com)
6 //
7 // Distributed under the Boost Software License, Version 1.0. (See accompanying
8 // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
9 //
10 
11 #ifndef HANDLER_ALLOCATOR_HPP
12 #define HANDLER_ALLOCATOR_HPP
13 
14 #include "asio.hpp"
15 #include <boost/aligned_storage.hpp>
16 #include <boost/noncopyable.hpp>
17 
18 // Class to manage the memory to be used for handler-based custom allocation.
19 // It contains a single block of memory which may be returned for allocation
20 // requests. If the memory is in use when an allocation request is made, the
21 // allocator delegates allocation to the global heap.
23  : private boost::noncopyable
24 {
25 public:
27  : in_use_(false)
28  {
29  }
30 
31  void* allocate(std::size_t size)
32  {
33  if (!in_use_ && size < storage_.size)
34  {
35  in_use_ = true;
36  return storage_.address();
37  }
38 
39  return ::operator new(size);
40  }
41 
42  void deallocate(void* pointer)
43  {
44  if (pointer == storage_.address())
45  {
46  in_use_ = false;
47  }
48  else
49  {
50  ::operator delete(pointer);
51  }
52  }
53 
54 private:
55  // Storage space used for handler-based custom memory allocation.
56  boost::aligned_storage<1024> storage_;
57 
58  // Whether the handler-based custom allocation storage has been used.
59  bool in_use_;
60 };
61 
62 // Wrapper class template for handler objects to allow handler memory
63 // allocation to be customised. Calls to operator() are forwarded to the
64 // encapsulated handler.
65 template <typename Handler>
67 {
68 public:
70  : allocator_(a),
71  handler_(h)
72  {
73  }
74 
75  template <typename Arg1>
76  void operator()(Arg1 arg1)
77  {
78  handler_(arg1);
79  }
80 
81  template <typename Arg1, typename Arg2>
82  void operator()(Arg1 arg1, Arg2 arg2)
83  {
84  handler_(arg1, arg2);
85  }
86 
87  friend void* asio_handler_allocate(std::size_t size,
88  custom_alloc_handler<Handler>* this_handler)
89  {
90  return this_handler->allocator_.allocate(size);
91  }
92 
93  friend void asio_handler_deallocate(void* pointer, std::size_t /*size*/,
94  custom_alloc_handler<Handler>* this_handler)
95  {
96  this_handler->allocator_.deallocate(pointer);
97  }
98 
99 private:
100  handler_allocator& allocator_;
101  Handler handler_;
102 };
103 
104 // Helper function to wrap a handler object to add custom allocation.
105 template <typename Handler>
107  handler_allocator& a, Handler h)
108 {
109  return custom_alloc_handler<Handler>(a, h);
110 }
111 
112 #endif // HANDLER_ALLOCATOR_HPP
custom_alloc_handler(handler_allocator &a, Handler h)
void deallocate(void *pointer)
void operator()(Arg1 arg1)
custom_alloc_handler< Handler > make_custom_alloc_handler(handler_allocator &a, Handler h)
void operator()(Arg1 arg1, Arg2 arg2)
void * allocate(std::size_t size)
friend void asio_handler_deallocate(void *pointer, std::size_t, custom_alloc_handler< Handler > *this_handler)
friend void * asio_handler_allocate(std::size_t size, custom_alloc_handler< Handler > *this_handler)