Realistic 3D camera system
3D camera system components
|
Provides support for implementing stackless coroutines. More...
#include <coroutine.hpp>
Public Member Functions | |
coroutine () | |
Constructs a coroutine in its initial state. More... | |
bool | is_child () const |
Returns true if the coroutine is the child of a fork. More... | |
bool | is_parent () const |
Returns true if the coroutine is the parent of a fork. More... | |
bool | is_complete () const |
Returns true if the coroutine has reached its terminal state. More... | |
Friends | |
class | detail::coroutine_ref |
Provides support for implementing stackless coroutines.
The coroutine
class may be used to implement stackless coroutines. The class itself is used to store the current state of the coroutine.
Coroutines are copy-constructible and assignable, and the space overhead is a single int. They can be used as a base class:
or as a data member:
or even bound in as a function argument using lambdas or bind()
. The important thing is that as the application maintains a copy of the object for as long as the coroutine must be kept alive.
A coroutine is used in conjunction with certain "pseudo-keywords", which are implemented as macros. These macros are defined by a header file:
and may conversely be undefined as follows:
reenter
The reenter
macro is used to define the body of a coroutine. It takes a single argument: a pointer or reference to a coroutine object. For example, if the base class is a coroutine object you may write:
and if a data member or other variable you can write:
When reenter
is executed at runtime, control jumps to the location of the last yield
or fork
.
The coroutine body may also be a single statement, such as:
Limitation: The reenter
macro is implemented using a switch. This means that you must take care when using local variables within the coroutine body. The local variable is not allowed in a position where reentering the coroutine could bypass the variable definition.
yield statement
This form of the yield
keyword is often used with asynchronous operations:
This divides into four logical steps:
yield
saves the current state of the coroutine. When the asynchronous operation completes, the function object is invoked and reenter
causes control to transfer to the resume point. It is important to remember to carry the coroutine state forward with the asynchronous operation. In the above snippet, the current class is a function object object with a coroutine object as base class or data member.
The statement may also be a compound statement, and this permits us to define local variables with limited scope:
yield return expression ;
This form of yield
is often used in generators or coroutine-based parsers. For example, the function object:
defines a trivial coroutine that interleaves the characters from two input streams.
This type of yield
divides into three logical steps:
yield
saves the current state of the coroutine. yield ;
This form of yield
is equivalent to the following steps:
yield
saves the current state of the coroutine. This form might be applied when coroutines are used for cooperative threading and scheduling is explicitly managed. For example:
yield break ;
The final form of yield
is used to explicitly terminate the coroutine. This form is comprised of two steps:
yield
sets the coroutine state to indicate termination. Once terminated, calls to is_complete() return true and the coroutine cannot be reentered.
Note that a coroutine may also be implicitly terminated if the coroutine body is exited without a yield, e.g. by return, throw or by running to the end of the body.
fork statement
The fork
pseudo-keyword is used when "forking" a coroutine, i.e. splitting it into two (or more) copies. One use of fork
is in a server, where a new coroutine is created to handle each client connection:
The logical steps involved in a fork
are:
fork
saves the current state of the coroutine. The functions is_parent() and is_child() can be used to differentiate between parent and child. You would use these functions to alter subsequent control flow.
Note that fork
doesn't do the actual forking by itself. It is the application's responsibility to create a clone of the coroutine and call it. The clone can be called immediately, as above, or scheduled for delayed execution using something like io_service::post().
If preferred, an application can use macro names that follow a more typical naming convention, rather than the pseudo-keywords. These are:
ASIO_CORO_REENTER
instead of reenter
ASIO_CORO_YIELD
instead of yield
ASIO_CORO_FORK
instead of fork
Definition at line 241 of file coroutine.hpp.
|
inline |
Constructs a coroutine in its initial state.
Definition at line 245 of file coroutine.hpp.
|
inline |
Returns true if the coroutine is the child of a fork.
Definition at line 248 of file coroutine.hpp.
|
inline |
Returns true if the coroutine has reached its terminal state.
Definition at line 254 of file coroutine.hpp.
|
inline |
Returns true if the coroutine is the parent of a fork.
Definition at line 251 of file coroutine.hpp.
|
friend |
Definition at line 257 of file coroutine.hpp.